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Digital Challenges in Higher Education
Guidelines
for online and blended learning

Premises for academic curriculum digitalisation

 

 

 

Chapter 4   The new digital pedagogy, a field of opportunities and challenges
                 4.3.4.   AI-related competences

 

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4.3.4.   AI-related competences

New competences for the teaching staff

In an era in which digital technologies are all-present, the skills to use them in professional, social, personal, cultural areas are more and more complex. The knowledge, abilities and attitudes necessary to cope with everyday tasks that involves digital technologies are structured in DigComp document (Vuorikari at al., 2022), promoted by the European Commission.

A little more than that, education professionals are called to master them and to guide their students towards digital skills development. The new set of competences are listed in DigCompEdu framework (Punie et al, 2017).

DigComp is the European Digital Competence Framework for Citizens. It is a tool to improve the digital competence of European people by providing a common language and understanding of what digital competence is.

DigComp defines digital competence as ”the confident, critical and responsible use of, and engagement with, digital technologies for learning, at work, and for participation in society”. It identifies the key components of digital competence in five areas and 21 specific competences. The five areas are:

DigComp also describes eight proficiency levels, examples of knowledge, skills and attitudes, and use cases in education and employment contexts.

DigCompEdu is the European Framework for the Digital Competence of Educators. It is a tool to support educators in developing and assessing their digital competence by providing a common reference frame and a common language.

DigCompEdu is based on DigComp, but it adapts and extends it to the specific needs of educators. It defines digital competence as ”the confident, critical and creative use of ICT to achieve goals related to work, employability, learning, leisure, inclusion and/or participation in society”. It identifies the key components of digital competence for educators in six areas and 22 specific competences. The six areas are:

DigCompEdu also describes six stages or levels along which educators’ digital competence typically develops, from newcomer to leader.

DigComp and AI

The 2022 release of DigComp (version 2.2) includes references to new and emerging systems such as the ones driven by artificial intelligence, virtual and augmented reality, robotisation, the Internet of things.

For example, area 5 [Problem solving], competence 5.3 [Creatively using digital technology], on the highly specialised proficiency level (7/8), an example of attitudinal trait is: Open to engage in collaborative processes to co-design and co-create new products and services based on AI systems to support and enhance citizens’ participation in society. Competence 5.4 [Identifying digital competence gaps] is also addressing important elements of nowadays world: Has a disposition to keep learning, to educate oneself and stay informed about AI (e.g. to understand how AI algorithms work; to understand how automatic decision-making can be biased; to distinguish between realistic and unrealistic AI; and to understand the difference between Artificial Narrow Intelligence, i.e. today’s AI capable of narrow tasks such as game playing, and Artificial General Intelligence, i.e. AI that surpasses human intelligence, which still remains science fiction).

As most of these digital competences are developed and practiced in educational institution, in various domains, the main role and responsibility in designing appropriate education situations remains with the teacher. The higher the level of education, the more diverse and advanced AI skills are required from both apprentice and mentor.

Rather than limiting to the knowledge of AI, DigComp is focusing on the interaction of citizens with AI systems, grouped in 5 areas (see DigComp 2.2., pg. 77: publications.jrc.ec.europa.eu/repository/handle/JRC128415). We are providing below some DigComp examples of the knowledge, skills, and attitudes that we found more relevant in this early stage of introducing AI in education process:

  1. What do AI systems do and what do they not do?
  1. How do AI systems work?
  1. When interacting with AI systems
  1. The challenges and ethics of AI
  1. Attitudes regarding human agency and control

DigCompEdu and AI

Several competence elements included in the European Framework of Digital Competence of Educators (DigCompEdu) are useful landmarks regarding the necessary knowledge and skills for a proper employ of digital technologies in the educational professional field. In its ”Ethical guidelines on the use of artificial intelligence (AI) and data in teaching and learning for educators”, the European Commission presented some potential indicators to be included in the future versions of DigCompEdu, encompassing the ethical use of AI in the six areas:

  1. Professional Engagement

Is able to critically describe positive and negative impacts of AI and data use in education

Understand the basics of AI and learning analytics

  1. Digital resources

Data governance

AI governance

  1. Teaching and Learning

Models of learning

Objectives of education

Human agency

Fairness

Humanity

Participates in the development of learning practices that use AI and data

  1. Assessment

Personal differences

Algorithmic bias

Cognitive focus

New ways to misuse technology

  1. Empowering learners

AI addressing learners’ diverse learning needs

Justified choice

  1. Facilitating learners’ digital competence

AI and Learning Analytics ethics

 

 

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Guidelines for online and blended learning
Available online: https://digital-pedagogy.eu/Guidelines
Full pdf version to download: Guidelines (version 6)

The Romanian partner in D-ChallengHE project in charge with WP5 is
the Institute for Education (Bucharest): https://iEdu.ro
Contact: office@iEdu.ro

 

 

 

 

 


 

 

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